// Persistence of Vision data file created with a demo of GUM: The Demo //Copyright 1994 by William J. Richard //May be freely distributed/used/modified for any non commercial purpose //as long as this notice is included. #include "colors.inc" #include "textures.inc" #max_trace_level 8 #max_intersections 100 camera { right < 1, 0, 0 > up < 0, 1, 0 > direction < 0, 0, 0.5 > location < 0, 0, 0 > scale < 1540.9, 1155.7, 2311.4 > rotate < 45.073, -69.517, 0 > translate < 1516.9, 1637.3, -591.74 > } // Object type: OmniLight // Name: 'Omni' Light #2 (Camera) light_source { < 1495, 1555, -1130 > color rgb < 0.7, 0.7, 0.7 > } // Object type: OmniLight // Name: 'Omni' Light #1 (Overhead) light_source { < 0, 2995, 0 > color rgb < 1, 1, 1 > } // Object type: Difference // Name: Bowl difference { // Object type: Torus // Name: NoName object { torus { 0.75, 0.25 } scale < 1000, 1000, 1000 > rotate < 0, 0, 0 > translate < 0, 0, 0 > texture { Rosewood scale 100} } // Object type: Cone // Name: NoName object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 988.71, 2067.8, 988.71 > rotate < 3.6223e-06, -3.6223e-06, 180 > translate < 0, 255, 0 > texture { Rosewood scale 100 } } } // Object type: Cone // Name: Rotor Cone object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } pigment { radial color_map {[0.5 color red 0.7][0.5 color Black]} frequency 18 } scale < 740.75, 255.1, 740.75 > rotate < 0, 0, 0 > translate < 0, -110, 0 > } // Object type: Cone // Name: Spindle 1 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 85, 305, 85 > rotate < 0, 0, 0 > translate < 0, 95, 0 > texture { Polished_Chrome } } // Object type: Sphere // Name: Spindle 2 object { sphere { < 0, 0, 0 >, 1 } scale < 155, 100, 155 > rotate < 0, 0, 0 > translate < 0, 395, 0 > texture { Polished_Chrome } } // Object type: Torus // Name: Rim object { torus { 0.95, 0.05 } scale < 955, 955, 955 > rotate < 0, 0, 0 > translate < 0, 125, 0 > texture { Rosewood scale 100 } } // Object type: Disc // Name: Rotor Disk object { disc { < 0, 0, 0 >, < 0, 1, 0 >, 1, 0 } pigment { radial color_map {[0.08 color White][0.08 color Black]} frequency 36 } scale < 800, 40, 800 > rotate < 0, 0, 0 > translate < 0, -111, 0 > } // Object type: Cone // Name: Handle 1 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 35, 255, 35 > rotate < 0, 0, -90 > translate < 135, 400, 0 > texture { Polished_Chrome } } // Object type: Cone // Name: Handle 2 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 35, 255, 35 > rotate < 90, 0, -90 > translate < 0, 400, 135 > texture { Polished_Chrome } } // Object type: Cone // Name: Handle 3 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 35, 255, 35 > rotate < -180, 0, -90 > translate < -135, 400, 0 > texture { Polished_Chrome } } // Object type: Cone // Name: Handle 4 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 35, 255, 35 > rotate < -90, 0, -90 > translate < 0, 400, -135 > texture { Polished_Chrome } } // Object type: Sphere // Name: Handle End 1 object { sphere { < 0, 0, 0 >, 1 } scale < 25, 25, 25 > rotate < 0, 0, 0 > translate < 380, 400, 0 > texture { Polished_Chrome } } // Object type: Sphere // Name: Handle End 2 object { sphere { < 0, 0, 0 >, 1 } scale < 25, 25, 25 > rotate < 0, 0, 0 > translate < -380, 400, 0 > texture { Polished_Chrome } } // Object type: Sphere // Name: Handle End 3 object { sphere { < 0, 0, 0 >, 1 } scale < 25, 25, 25 > rotate < 0, 0, 0 > translate < 0, 400, -380 > texture { Polished_Chrome } } // Object type: Sphere // Name: Handle End 4 object { sphere { < 0, 0, 0 >, 1 } scale < 25, 25, 25 > rotate < 0, 0, 0 > translate < 0, 400, 380 > texture { Polished_Chrome } } // Object type: Cylinder // Name: Base object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 open } scale < 1000, 250, 1000 > rotate < 0, 0, 0 > translate < 0, -250, 0 > texture { Rosewood scale 100} } // Object type: Cone // Name: Spindle 3 object { cone { < 0, 0, 0 >, 1, < 0, 1, 0 >, 0 open } scale < 45, 190, 45 > rotate < 0, 0, 0 > translate < 0, 465, 0 > texture { Polished_Chrome } } // Object type: Difference // Name: 'and not' difference { // Object type: Sphere // Name: Spindle 4 object { sphere { < 0, 0, 0 >, 1 } scale < 35, 35, 35 > rotate < 0, 0, 0 > translate < 0, 640, 0 > texture { Polished_Chrome } } // Object type: Box // Name: NoName object { box { < 0, 0, 0 >, < 1, 1, 1 > } scale < 95, 55, 105 > rotate < 0, 0, 0 > translate < -45, 635, -50 > texture { Polished_Chrome } } } // Object type: Sphere // Name: Ball object { sphere { < 0, 0, 0 >, 1 } scale < 25, 25, 25 > rotate < 0, 0, 0 > translate < 0, 645, 0 > texture { Polished_Chrome } } // Object type: Box // Name: NoName object { box { < 0, 0, 0 >, < 1, 1, 1 > } scale < 35, 35, 35 > rotate < -45, 1.2074e-06, -153.36 > translate < -850, 0, 0 > texture { Polished_Chrome } } // Object type: Box // Name: NoName object { box { < 0, 0, 0 >, < 1, 1, 1 > } scale < 40.034, 40.034, 40.034 > rotate < -45.19, 0, -31.795 > translate < 820, -45, -3.5527e-14 > texture { Polished_Chrome } } // Object type: Box // Name: NoName object { box { < 0, 0, 0 >, < 1, 1, 1 > } scale < 35, 35, 35 > rotate < -131.62, -52.868, -91.58 > translate < -2.1316e-14, -0.56629, 850.24 > texture { Polished_Chrome } } // Object type: Box // Name: NoName object { box { < 0, 0, 0 >, < 1, 1, 1 > } scale < 35, 35, 35 > rotate < 41.784, 61.438, -92.128 > translate < 2.8333e-13, -1.558, -849.31 > texture { Polished_Chrome } } // Object type: Plane // Name: NoName object { plane { y, -230 } texture { pigment { color green 0.7 } finish { diffuse 0.4 ambient 0.2 } } } object { plane { y, 3000 } texture { pigment { hexagon color Gray90 color Gray50 color Gray70 } finish { ambient 0.8 } scale 300 } } // Object type: Cylinder // Name: Red Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 240, 60 > rotate < 0, 0, 0 > translate < -1510, -230, -305 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color Red]} scale 4 } } } // Object type: Cylinder // Name: White Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 140, 60 > rotate < 0, 0, 0 > translate < -1860, -230, -885 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color White]} scale 4 } } } // Object type: Cylinder // Name: Blue Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 180, 60 > rotate < 0, 0, 0 > translate < -1990, -230, 50 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color Blue]} scale 4 } } } // Object type: Cylinder // Name: Blue Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 0, 0, 0 > translate < -1960, -230, 400 > pigment { color Blue } } // Object type: Cylinder // Name: Blue Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < -3.0128, 0, 0 > translate < -1940, -225, 290 > pigment { color Blue } } // Object type: Cylinder // Name: Blue Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 0, 0, 0 > translate < -2085, -230, 210 > pigment { color Blue } } // Object type: Cylinder // Name: Red Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 0, 0, 0 > translate < -1820, -230, -185 > pigment { color Red } } // Object type: Cylinder // Name: Red Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 0, 0, 0 > translate < -1660, -230, -140 > pigment { color Red } } // Object type: Cylinder // Name: White Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 0, 0, 0 > translate < -2005, -230, -625 > pigment { color White } } // Object type: Cylinder // Name: White Chip object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 4, 60 > rotate < 2.3832, 0, 0 > translate < -1950, -225, -545 > pigment { color White } } // Object type: Cylinder // Name: White Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 120, 60 > rotate < 0, 0, 0 > translate < -1695, -230, -785 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color White]} scale 4 } } } // Object type: Cylinder // Name: Red Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 300, 60 > rotate < 0, 0, 0 > translate < -1690, -230, -335 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color Red]} scale 4 } } } // Object type: Cylinder // Name: Blue Stack object { cylinder { < 0, 0, 0 >, < 0, 1, 0 >, 1 } scale < 60, 220, 60 > rotate < 0, 0, 0 > translate < -2205, -230, 60 > texture { pigment { gradient y color_map {[0.1 color Black][0.1 color Blue]} scale 4 } } }