IMAGE NAME : ps-nin.jpg IMAGE SUBJECT : Nine Inch Nails IMAGE SIZE : 640x480 FILE SIZE : 33,338 # OF COLORS : 16M CREATED BY : Peter Sigler CREATED WITH : 3D Studio release 4.0 Animator Pro (editing image maps) Image Alchemy (for converting the pics) THINGS USED, BUT NOT CREATED BY ME : the skull mesh - author unknown Trent Reznor pics - picked up from several WWW sites Well, I guess a little description is supposed to go here, so I'll try and explain what went on while making this. The original idea came to me while bored one day, playing around lofting text and such in 3DS. I remembered the new theme for the month was on Sound/Music so I decided to give it a try. (This is my first entry) First thing I did was create the "NIN" logo in the 2D Shaper (flipping the 'N' of course) and then extruded it out along a straight path in the 3D Lofter. After a few different tries at getting a good texture for the logo, I finally found one I liked. The scene looked a little empty though with only the logo there, so I put in the ground plane and started trying different textures for it. Went through several different metals, water, wood textures till I finally got one I wanted (the wood texture was made using a image map I got from avalon and then used the same image for the bump mapping). Still, the scene was too vacant. So I got on lynx and went searching for some NIN pics I had seen while browsing several NIN homepages. I found several and then went through looking for some good ones. Most of them were video captures and the quality was real bad, but there were several good ones among them. I loaded the good ones into Animator Pro and clipped only the areas I needed and saved them as .CELs. The first image I mapped to a flat cube (left). This image has a very nice purplish/blue look to it and made the texture I had for the logo (a fire looking image) look really out of place. So after some more fooling around I finally found one that I think goes nicely with the purplish/blue image. The next thing that was added was the cube (not as flat as the first). I went through and tried to see which image would look nice on it. I picked the one I did because, when face mapped, it ended up looking like a prison of some kind to me. The main light on the foreground is a rectangular spotlight. Next, I created some nail-type objects and placed them in the foreground. I was going to put in a small sledge hammer, but it would have ended up crowding everything and so I decided not too. Next, I added the skull in the background. I had originally planned to go in and edit one of the images of Trent and cut out the face and then map it to the skull, but decided to project an image onto it using a rectangular image projector spotlight. And that's about it. Hope ya'll enjoy.... ;) Peter