/* This file was created for use with PoV-Ray by Josh Sullivan for the May-June edition of the Ray-Trace competition, run by Matt Kruse. Check out this and other entrys at: ftp.povray.org/pub/competition Feel free to use this as you like, as long as my name is somewhere in the resultant scene file. */ #include "colors.inc" #include "textures.inc" #include "good4u.inc" camera { location <0,0,-70> look_at <0,5,0> } light_source {<40,80,-60> color White} object {bottom_pedistal translate -15*y} object {top_pedistal} object {world translate y*-5 scale <2,1.5,2>} object {robot} object {tv1 rotate -90*y translate <-40,-5,0>} object {tv2 rotate -20*y translate <-40,40,30>} object {tv3 rotate 10*y translate <23,5,30>} sphere { <0,0,0>,100 texture //stars (better than I could have hoped) { pigment { bozo turbulence 1 color_map { [0.000 color Black] [0.995 color Black] [0.995 color White] [0.999 color White] [1.000 color Black] } } finish {ambient 1 diffuse 0} } texture //plasma { pigment { bozo turbulence 1 omega .6 color_map { [0.000 color Clear] [0.850 color Clear] [0.995 color Violet] [1.000 color Violet] } } finish {ambient 1 diffuse 0} scale 100 rotate <0,90,0> translate 500*z } }