Raytracing Competition -March 95 Author: David Roman Kominek Title: 68000 Board Date: start (design): March 12 finish (design): March 13 raytracer: Polyray 1.7 modeller: pencil, a ruler and lots of paper! e-mail: drk@unix.infoserve.net total rendering time: 10 hours and 30 minutes. on a 16MHz 386 w/math-co (at 640x480 antialising adaptive 3 threshold 0.10) Once again, all modelling was done using my brother's old Amiga 500. I took it apart and took some measurements and the used a text editor, actually PovShell 3.0 (exellent prog). The hardest part of this image was getting just the right camera angle and light sources. One great thing that Polyray has, that POV doesn't, is wireframe preview. Using the wireframe (which take a couple of seconds to render), it makes it easy to find the camera angle you want. For light sources, I used one directional light, and a spot light. The spot light effect I was looking for isn't quite there, but I guess I'm still very happy with the result. One thing that boggles me about Polyray (plygcc) is that when I try to render an image with -q 1 and antialiasing it tends to just freeze up somewhere in the image? anybody out there know why? Post image processing done on Piclab 1.91 . feel free to e-mail me any comments, ideas, etc. DRK 95