#include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Spotlight: Light01 */ object { light_source { <-569.7145 -493.5862 150.8806> color red 0.84 green 0.84 blue 0.84 spotlight point_at <204.5129 240.0191 -83.2445> tightness 0 radius 25.50 falloff 34.25 } } /* Camera: Camera01 */ camera { location <163.8453 -295.6401 126.8807> direction <0 0.729 0> up <0 0 1> sky <0 0 1> right <1.333 0 0> look_at <97.3263 79.1692 -44.4082> } #declare BLUE_PLASTIC = texture { ambient 0.1 diffuse 0.7 phong 1.0 phong_size 70.0 color White } #declare Default = texture { ambient 0.1 diffuse 0.7 phong 1.0 phong_size 70.0 color White z´Í