File: sacrific.jpg Size: 124617 Date: 10OCT95 Time: 9:43pm EST Author: Matt Loiselle AuthorEmail: m.loiselle@ieee.org Uploader: Matt Loiselle UploaderEmail: m.loiselle@ieee.org Short: October '95 Ray-Tracing Competition Entry -- Altar SuggestedDirectory: /pub/competition/competition-Oct-95 What comes immediately to everyone's mind when they hear the topic "architecture"? Why, human sacrifice, of course! Actually, I was playing around with blobs making arches and got the idea to make an altar of sorts for the October competition. I decided to make the picture primitive and brutal by throwing some blood on the altar and adding some manacles to the sides of the altar. After all, I can't imagine anyone being a willing participant to such a thing... I generated the arches using curving stacks of successively smaller blobs. The mountain in the background was made with gforge v1.2a and the stone texture on the steps came from Viewpoint's copy of the Avalon archive. The blood on the altar is an image map generated using a bozo texture on a plane (I've included the simple scene) and the blood splashed on the steps around the altar is just a bunch of very small, randomly placed blobs. I wrote the whole scene by hand except for the arches and the small blobs around the altar. I used Excel to generate all those. The thing took about 16 hours to trace on my 386DX40 w/8M with anti- aliasing set at 0.3.