Title Slow Leak Artist Taylor Reid Filename slowleak.jpg Tools POV-Ray 2.2 (official version) Blob Sculptor 2.0 LPARSER 3.0 Design Time Approximately 50-60 hours Tracing Time 9:23:15 Platform Gateway P5-100, 16M RAM, MS-DOS 6.22 Contents slowleak.txt This file slowleak.pov Main scene file newtex.inc New textures fov2.inc Improved Field of View constants camera.inc Standard camera definition fastlite.inc Simple lights for test tracing slowlite.inc Complex lights for final image sink.inc Kitchen sink object window.inc Window object knife.inc Knife object pepper.inc Bell pepper object water.inc Water objects walpaper.gif Wallpaper image map preview.jpg Thumbnail of image created with POV-Ray (fern.inc was omitted because the file is over 2 megabytes in size and anyone can generate their own fern using LPARSER) Description A depiction of a kitchen counter and a sink with a dripping faucet. A sponge stands ready to mop up the puddle left by the drip. A red bell pepper with one slice cut from it sits on a cutting board with a knife. A leafy fern fills the corner of the counter top. Outside the window, a child's ball sits on the lawn. Comments The water features and the bell pepper were modelled in Blob Sculptor. The fern was produced with LPARSER using a variation on the fern.ls file that comes with the program. All other objects in the scene were hand-coded from scratch using CSG. Many of the textures in the scene were inspired by examples in TEXTURES.INC or suggestions made in c.g.r.r. With the exception of STONE18 and Blue_Sky, I believe that all of the textures in the scene are either originals I made from scratch or are substantially modified from the textures that inspired them. Notable features of the image include the use of CSG for the sink, faucet, knife and window, a nicely modelled bell pepper, reasonably convincing water, including a drop suspended in midair, a credible attempt at a brushed steel texture, an improved grass texture, and a focal blur filter to give a greater illusion of depth to the view out of the window. I discovered raytracing and POV-Ray about a month ago while browsing the ftp archives at CDROM, and this competition inspired me to try my hand at creating my own scene files. This image is my first attempt at a complete scene (actually it is my first attempt at computer graphics of any kind). Between coding complex CSG objects and fine tuning the more challenging textures, this image occupied considerably more of my time than I had ever imagined it would. I warmly welcome any feedback on the results of my labors and hope that you enjoy viewing this image as much as I enjoyed making it. Credits For this image I owe thanks to: My wife, for her patience and understanding The POV-Ray team for the terrific program that made this all possible Alfonso Hermida, Steve Anger, Truman Brown and Ronald Praver for Blob Sculptor Laurens J. Lapre for LPARSER Dan Farmer for his wood textures Mike Miller for STONE18 Sean Ahern for suggesting wrinkles on grass The members of comp.graphics.rendering.raytracing for ideas on modelling water and brushed steel Taylor Reid Chicago, Illinois